LOOT LOOT
Global Priorities

Global priorities are used to sort plugins on a "global" scale. LOOT will normally only sort plugins that conflict with each other, but setting a global priority will allow some plugins to load earlier or later than others, even if they don't conflict. This can be useful to make sure that e.g. unofficial patch plugins are loaded earlier than all other non-official plugins. Details about how they work in practice can be seen in the Metadata Syntax documentation: see the description for the "global_priority" field under "Plugin Data Structure".

Below are the global priorities as they are grouped for the games currently supported by LOOT. In practice, there are existing entries that use different priority values, they were set before values were standardised, and are maintained for compatibility.

Skyrim

-127:    Official plugins
-120:    Official DLC
-100:    Unofficial patches
-90:     Falskaar, Wyrmstooth, Skyrim Project Optimization, Vanilla Reduced Textures,
         Optimised Hi-Res Textures, Touring Carriages, Cutting Room Floor
50:      Skyrim Climate Overhaul, STEP patches
60:      MLU
70:      Open Cities, Alternate Start - Live Another Life, map mods
80:      Bashed Patch, merged patches
85:      Other map mods
90-95:   Dynamic plugins, eg. ASIS, ReProccer
100:     SUM
105-110: Dynamic plugin patches
115:     More map mods, DynDOLOD

Oblivion

-127: Official plugins
-120: Official DLC
-100: Unofficial patches
80:   Bashed Patch, merged patches

Fallout: New Vegas

-127: Official plugins
-120: Official DLC
-100: Unofficial patches
-90:  A Tale of Two Wastelands
-70:  More A Tale of Two Wastelands
70:   LODGen, Nevada Skies, Realistic Wasteland Lighting,
80:   Bashed Patch, merged patches

Fallout 3

-127: Official plugins
-120: Official DLC
-100: Unofficial patches
-90:  Fixes
80:   Bashed Patch, merged patches

Fallout 4

-127: Official plugins
-120: Official DLC
-100: Unofficial patches
80:   Bashed Patch, merged patches